Alternia has 4 worlds, now. 5 if you count what's in the back of my mind. This entry is to sum them all up and get their abreviations straight.
World of Heroes (WoH): The original Alternia setting I came up with when I was ... like ... 12. Younger, probably. It's full of superpowered beings, very few of which were in my original lineup of heroes and villains. I could use some of them to flesh out the previous generations of heroes.
After the Collapse (AtC): The post-apocolyptic setting that doesn't quite predate Alternia. It was first inspired by Stephen King's The Gunslinger, which I read while listening to the music of the legend of Dierdre (http://www.amazon.com/Celtic-Tale-Legend-Deirdre/dp/B000000X7O).
Lands of Legend (LoL): I have GOT to come up with a better name. I mean, it's workable, but it really doesn't capture the feel of the place. Plus the abbreviation is kinda silly. Ifrai is my ... open-source fantasy setting, I guess. The idea was to leave it incomplete on purpose and flesh it out as I played in it. It's gotten pretty extensive. While magic exists, it's not especially common or widely used; I want encounters with magic to be surprising, not commonplace. It is a place of uncertain faith; despite the obvious presence of divine magic, no avatars walk the earth, no gods speak in temples. Lands of Magic, then, isn't really a good name, either. Land of Mystery ... Lands of Discovery ... it's supposed to be an unmapped, untamed land with barely held order in a few bastions of civilization ... Frontier. Frontier of Legends. Frontier of Magic. Mystic Frontiers. I like that. It's daring, dynamic ... perfect. So let's try again.
Mystic Frontiers (MyF): In the magical world of Ifrai, civilizations struggle to hold peace and order against savage wilderness. It's a fantasy setting for the bold, the daring - those who seek a true venture into the unknown. Game-wise, the setting focuses on diverse and challenging tactical situations, problem-solving under pressure (i.e: find a way across the chasm before your friend gets chopped in half), exploration, and a sense that there is always more to discover. All that you have seen before is here, at the same time familiar and new. It is a chance for we crusty old gaming veterans to re-experience the wonder and awe of the first time we rolled a die.
Ex Machina (ExM): A bleak near-future cyberpunk setting. It started with Karak's book project, Optinomicon. My biggest contribution so far has been a list of corporations I made up for WoH that translate well into darker versions of themselves for ExM. Optinomicon ... "book of eyes" ... could be a program, device, workstation, company, underground bunker, or something that taps into every surveilance device anywhere. Yow.
Crossworld (CrW): My latest. A setting for "Urban Arcana;" fantasy meets modern cities. I started a story about that sort of thing, once, and what I remember gives me enough material to get this started.